Pillowy Mounds of Bloby Goodness

I've been working mostly on the AI code as well as fixing up the platform movements. The enemies can be killed now and they die with a bunch of orange circle flying out of them while they quickly shrink in size…it works…I guess.

Upon buying a new motherboard for my computer I get way better frame rates now in the game. My Asus EEE 1000H netbook struggles now to push frame rates above 5FPS. So much for making this game netbook compatible. Unfortunately the reason for this is not because the graphics are too much but because there are too many loops in the code and Python isn't very fast. If the game happens to be successful then it is likely to get ported to a faster language/engine rather it be Panda3D with C++ instead of Python or something else that supports consoles like Microsoft XNA. On the bright side if I am no longer shooting for netbook compatibility I can use better graphics!

Finally, I may not have said this yet, but if anyone has an interest in this project and would like to help out I am all for that. I could really use someone to help with level design as I want this to take place in somewhat of a large world. I could always use someone to help me model as well, and voice actors will be a must, but more on that later.

At any rate for a solo project this thing is looking good!

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